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Old Aug 03, 2007, 05:16 PM // 17:16   #41
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well i guess it's not really a problem for me seeing as i play as monk more than half the time, but if theres going to be "no-monk on team ragers" then why would they stop and ask to roll, ofc there might still be ragers but trust me nobodys going to be rolling (except maybe u =P) and even if they do roll nobody will pay attention to it, i myself dont even have emote chat on
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Old Aug 03, 2007, 05:46 PM // 17:46   #42
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pretty cool
i dont mind if its slightly easier. ive only earnt abotu 4 points so far and its probably because its pretty hard and takes awhile that i dont do any more.
Adjusting the ranks would make it pretty good and it will also help people for a monument.
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Old Aug 04, 2007, 12:12 AM // 00:12   #43
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I want an emote. After rank 5 glad, there is nothing left to unlock, and up til now glad points were harder to get than fame...but HA players have an emote ><.


Oh and leechers will DEFINATELY be a problem. You can win with 1 bot or AFK guy no problem. I've won 2 vs 4 and 3 vs 4 countless times. Its not even hard. You just have to have a healer and change vs 4 guys who dont heal and who arent using top end builds. Theres no way you'll go 10, but 1 win? No problem.

There would be soooo many leecher bots if every win = 1 point, just like in dragon arena.


Additionally, like someone said, this might help RA, but it kills TA. The main appeal of TA was that it was so hard to get a glad in RA, you went to TA.


Last thing is, I'm not sure what the formula would be for the titles, but 10x the current reqs would simply not do. if all you had to get was 20,000 glad points (~10x more than rank 9 now), I'm sure it would be possible to do in a month. Then glad points being account wide, you'd have a surge in RA activity for a couple months, then the place would be dead because everyone would have rank 9 gladiator and one of the hardest titles to get would be the new sunspear general.

Last edited by Bicuspid; Aug 04, 2007 at 12:30 AM // 00:30..
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Old Aug 04, 2007, 05:15 AM // 05:15   #44
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Quote:
Originally Posted by forgdreamer
sorry i fail to see any scenario involving this update destroying TA, please elaborate
From my post in the glads arena thread about this:

The main problem that I have with the new system is that the current glad system (at least for TA) ensures quality. You will face good teams during those 10-win streaks, especially during peak times. You'll also face a variety of gimmicks that only the better balanced teams can get through all of. Only really the good, consistent, adaptable players are able to grind out points during peak times.

The new system will totally destroy that. It will basically turn TA into how HA was/is, where bad players can simply go in and farm points for a couple games before losing and repeating (remember IWAY vs IWAY underworld fame farming?). The title will consistently lose any meaning as even bad players simply grind their way to high levels over long periods of time.

ANet should be promoting at least a couple skill-based titles for PvP that are truly difficult to get not based on time or gold, but based on skill. The glad title used to have something of that effect, even though RA farmers devalued it somewhat. However, now ANet is not even trying to keep it a quality title, and simply opening it up to the masses of untalented but bored farmers. I would prefer that ANet focuses on fixing this title by separating it from RA, rather than destroying the best skill-based title that is available to casual PvPers.
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Old Aug 04, 2007, 05:38 AM // 05:38   #45
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Quote:
Originally Posted by TheOneMephisto
From my post in the glads arena thread about this:

The main problem that I have with the new system is that the current glad system (at least for TA) ensures quality. You will face good teams during those 10-win streaks, especially during peak times. You'll also face a variety of gimmicks that only the better balanced teams can get through all of. Only really the good, consistent, adaptable players are able to grind out points during peak times.

The new system will totally destroy that. It will basically turn TA into how HA was/is, where bad players can simply go in and farm points for a couple games before losing and repeating (remember IWAY vs IWAY underworld fame farming?). The title will consistently lose any meaning as even bad players simply grind their way to high levels over long periods of time.

ANet should be promoting at least a couple skill-based titles for PvP that are truly difficult to get not based on time or gold, but based on skill. The glad title used to have something of that effect, even though RA farmers devalued it somewhat. However, now ANet is not even trying to keep it a quality title, and simply opening it up to the masses of untalented but bored farmers. I would prefer that ANet focuses on fixing this title by separating it from RA, rather than destroying the best skill-based title that is available to casual PvPers.
Lol?

TA is at least 50% RA teams that made it through ten so their is practically no challenge. I did some TA at peak hours with my friends and went 60 wins beating numerous so called "TA guilds" and suffered a grand total of 2 deaths the entire time. All these TA guilds run the same crap be it steady stance trash, hexway, or rit spike. We beat them, but it takes longer because of how annoying these builds are.

RA is more of a challenge than TA which is just sad. How about we delete the glad title pls.
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Old Aug 04, 2007, 10:32 AM // 10:32   #46
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theres not enough competition in TA atm, at best I hope for 1/10 matches against a good team, went 60 yes2day aswell and then 40 or 50 later, was bored out of my mind. This change wont fix that though, what would, would be a Ladder of some sort, im sure tons of people would play to try and get in the top 100 or 10 players /guilds. I would like an emote aswell but that is secondary to increased challenge there is not really much incentive to create better builds when u can be testing and get to 20 with a weak build..

I dont see how this change will affect leavers in RA? ok they lose out on one point but is better to spend your time finding a team that can go 5 or 10 wins then getting lots of 1's I dont foresee any change to the current state of RA, maybe they should have a new title for RA where 1 win = 1 point regardless then there is less reason to leave because your points dont change. Personally I dont see why TA and RA are on the same track when the pace of TA and RA is so much different, RA is like a walk in the park on a hot summers day, TA isnt even that hectic but is tons more then RA.

There is no benefit to the change unless you are a poor player or cant get a team in TA (prob because you are a poor player imo) so I know put glad title on easy mode and let them get ranked eventually even though they get smashed on games 2 and 3 consistently. There are tons of high ranked players who are not that good (prob cos they only play RA), glad title barely reflects skill atm how would a change like this make it any better?
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Old Aug 04, 2007, 01:33 PM // 13:33   #47
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I'll admit that I'm taking a somewhat of a best-case-scenario stance. However, the point is still that forcing someone to win 10 games in a row ensure that the title can't be grinded easily by bad players.

It would be the same if they had gone the proper way of doing rank in HA and made you only get points for wins in the HoH. Sure, sometimes you could easily go and hold (spirit spam?) for ridiculous amounts of time, sure, half the time you're simply going to be rolling gimmicky trash, but it does ensure that only fairly skilled players are going to be able to grind it out, and that bad players are stuck with what they should be stuck with, no title.
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Old Aug 04, 2007, 09:28 PM // 21:28   #48
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Quote:
Originally Posted by Grizmor

\. I did some TA at peak hours with my friends and went 60 wins beating numerous so called "TA guilds" and suffered a grand total of 2 deaths the entire time. All these TA guilds run the same crap be it steady stance trash, hexway, or rit spike. We beat them, but it takes longer because of how annoying these builds are.
\
Well you obviously don't know much about the high-end TA community if you think all we do is rit spike hex or stance trash. Just because you fight a guild team doesnt mean its a TA guild. I know members almost every decent TA guild and i have yet to see them play any of the afore mentioned "gimmicks"
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Old Aug 05, 2007, 03:13 AM // 03:13   #49
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Quote:
Originally Posted by Grizmor
Lol?

TA is at least 50% RA teams that made it through ten so their is practically no challenge. I did some TA at peak hours with my friends and went 60 wins beating numerous so called "TA guilds" and suffered a grand total of 2 deaths the entire time. All these TA guilds run the same crap be it steady stance trash, hexway, or rit spike. We beat them, but it takes longer because of how annoying these builds are.

RA is more of a challenge than TA which is just sad. How about we delete the glad title pls.
How should I reply to this in an unhateful way?

Wow you must be amazing! Defeating the predictable! I commend you!
I have no clue what you mean by 'peak' hours since TA internationally always has good teams, but right on man! 60 Wins! Yay that must of been way too easy, you're better off having more fun "challenging" yourself in RA! We all know true 4on4 competetive gameplay takes place in RA! O' the cordination of a good RA bloodbath.. thats skills worth filming!
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Old Aug 05, 2007, 03:19 AM // 03:19   #50
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I've stopped playing RA other than for brief splurges because I am pretty sure they're just going to make it the new sunspear title track. Anet does not care about the dedicated few who took months and months to get rank 6+....in the bigger scheme they'll screw over these people for the whiners who complain its too hard. Eventually they'll screw over the people who had to reroll 5 times to get legendary survivor too, because the vast majority will complain about how they are entitled to a title.

Just how it is. Yeah maybe 100 rank 8+ wasted a year, but the 1000s of minion masters want their pvp title too and so they complain about "leavers" (they're leaving because of your dumb build jackass, you just never learn). Yeah I'm sure the new max gladiator title will be 30,000+ or something but dont kid yourself. They'd have to multiply it by 1,000 to accurately scale how much time the hardcore arena people have dedicated on this thing, and they wont do that. They'll multiply everything by 10 or 20.


HA is the only form of PvP where you can distinguish yourself right now. And thats not because of anything anet did, it just has built-in discrimination since its pretty much impossible for a new player wtihout any fame to find any groups that dont suck. Eventually they'll nerf that too, maybe an afk festival game that gets you fame.


Theres basically 2 things you can do if you want to have something that can show your skill at all in this game. HA. HB. Thats it. And HB is pretty fun but the meta has been stale forever and will never change due to the fact that the ai simply cannot run most builds and micro only goes so far

Last edited by Bicuspid; Aug 05, 2007 at 03:29 AM // 03:29..
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Old Aug 05, 2007, 07:38 AM // 07:38   #51
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It would be a bad change imho.
the 10 conseq / win is just fine as it is, no need to cheapen it out.
however, the 20th/30th/40th win on a team, could potentially be rewarded with a bonuspoint imho. its weird that a long streak of 20 is rewarded just as much as 2 of 10.
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Old Aug 06, 2007, 12:54 AM // 00:54   #52
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Summary: Change current points and title requirements to 25/1, or in other words, 25 points per old point.

With the new system, you would get 10 points for a 5 win streak. Seeing how right now you get 1 point for every 10 win streak, they need to give us a certain amount of points for each point we have now. If you were to divide the current point up into two 5 win streaks, that would equal 20 points per point. But considering how now you will be able to get points for each win, I think we should get 25 points for each point. Or in other words, have it be like 1 point per win, 5 bonus points for 5 consecutive wins, 10 bonus points for 10 consecutive wins, when they translate our points into the new system, but keeping out the 10 points per 10 consecutive wins after the update.

Using that equation, they could update the title requirements up to this:
Old/New
r1=25 / r1=625
r2=50 / r2=1250
r3=100 / r3=2500
r4=168 / r4=4200
r5=280 / r5=7000
etc.

I strongly suggest this.
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Old Aug 06, 2007, 03:03 AM // 03:03   #53
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Take a hint from when Hard Mode was leaked out. When it was, it seemed like the Guardian Title was going to be re-written. Instead, 3 new Protector tracks and 1 more were added instead.

This is going to become a new title to gain alongside Gladiator.

It doesn't matter if the conversion is 1000:1 from new to old gladiator, some people will still complain. I wouldn't, but plenty of people would.
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Old Aug 06, 2007, 05:40 AM // 05:40   #54
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Quote:
Originally Posted by noocoo
It reminds me the attribute change of Rt and Mes.

I think that the change of glad point will be carried out, but there will be some compensations for players certainly.
Oh? Just like there was 'compensation' for Luxon and Kurzick title achievers after the intorduction of the PvE skills?
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Old Aug 06, 2007, 04:17 PM // 16:17   #55
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Quote:
Originally Posted by Bicuspid
ITheres basically 2 things you can do if you want to have something that can show your skill at all in this game. HA. HB. Thats it.
funniest thing ive ever read

Quote:
Originally Posted by Grizmor
I did some TA at peak hours with my friends and went 60 wins beating numerous so called "TA guilds" and suffered a grand total of 2 deaths the entire time. All these TA guilds run the same crap be it steady stance trash, hexway, or rit spike. We beat them, but it takes longer because of how annoying these builds are.
why do ppl lie. if your feeling were hurt in ta just practice. No one but freshies from ra run those. Like i said in another post you will see teams from RenO, vD, iQ etc all the time in ta, teams from Wins,Step,Kame,Sad etc dont run that crap so stop ur lying.

I really think alot of these posts are "hater" related and ppl just wanna see glad titles knocked down. Is to bad though. TA can be really fun
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Old Aug 06, 2007, 09:21 PM // 21:21   #56
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From how I understand it, if this was implemented, there would be other changes that would make it so people's work is not cheapened. The requirements for each level of the Gladiator title would be increased to reflect the change, as would people's current amount of Glad points. I'm not 100% on it (since this isn't even a finalized thing ) but for the people worrying about their title losing value, I do think this would include additional changes to prevent that from happening.
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Old Aug 06, 2007, 09:51 PM // 21:51   #57
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Quote:
Originally Posted by Andrew Patrick
From how I understand it, if this was implemented, there would be other changes that would make it so people's work is not cheapened. The requirements for each level of the Gladiator title would be increased to reflect the change, as would people's current amount of Glad points. I'm not 100% on it (since this isn't even a finalized thing ) but for the people worrying about their title losing value, I do think this would include additional changes to prevent that from happening.
You might want to read the following topics:

http://www.guildwarsguru.com/forum/s...php?t=10183292

http://www.guildwarsguru.com/forum/s...php?t=10183489

You can clearly see no-one would be happy with the system that has been tested.
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Old Aug 06, 2007, 10:39 PM // 22:39   #58
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Quote:
Originally Posted by Aera
You might want to read the following topics:

http://www.guildwarsguru.com/forum/s...php?t=10183292

http://www.guildwarsguru.com/forum/s...php?t=10183489

You can clearly see no-one would be happy with the system that has been tested.
Which system are you referring to? Because that poll doesn't show me that "no-one" is voting for any option. In fact, adding the new system in RA is leading, followed closely by adding the new system to both arenas, so could you please clarify which system you are talking about that no one wants?

I'm not being sarcastic, I really just need some clarification because your post doesn't seem to really reflect what I am seeing in those threads, unless I am confused about which system you are talking about. Which is totally possible because I'm still recovering from a long weekend of HAing.
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Old Aug 06, 2007, 10:49 PM // 22:49   #59
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Quote:
Originally Posted by Pwny Ride
Oh? Just like there was 'compensation' for Luxon and Kurzick title achievers after the intorduction of the PvE skills?
Yeah, I was pissed off pretty hard about that. I had Rank 4 Defender, then there was that 2x weekend right after the update and half of the guild went from R0 to R6 Steward.
If the same "compensation" were to be implemented in the glad title, I'd just stop TAing, because the title would mean nothing.
Glad title should stay as it is, it's worth something right now.
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Old Aug 06, 2007, 11:09 PM // 23:09   #60
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Quote:
Originally Posted by Andrew Patrick
Which system are you referring to? Because that poll doesn't show me that "no-one" is voting for any option. In fact, adding the new system in RA is leading, followed closely by adding the new system to both arenas, so could you please clarify which system you are talking about that no one wants?

I'm not being sarcastic, I really just need some clarification because your post doesn't seem to really reflect what I am seeing in those threads, unless I am confused about which system you are talking about. Which is totally possible because I'm still recovering from a long weekend of HAing.
I'm referring to the one that was displayed with the text flaw; 1 gladiatorpoint for each win. I gave two links, and I'm not sure whether you've actually read the posts or just looked at the poll, but especially in the posts there are negative statements regarding the 1-win-1-point winning system like HA.

Especially for Team Arenas. There is indeed an amount of people who want a different system in Random Arenas because of the no-monk=leave-matter, but it's no vast majority!
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